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Scaling Enemy Units formule

It's easyer than it look:

The game start with the following variable "scaleHp".

On default this variable is globaly set to 1 and in most levels this value is modified.

Some examples:

Campaign Level 1-1

Wave 1:

  • scaleHp[Global] = 1

Wave 2:

  • scaleHp = 0.5

Wave 3:

  • scaleHp[Global] = 1
  • last skully: (unknown action that set his hp to 120, scaling hp should 1.5)

Campaign Level 1-2

Wave 1:

  • scaleHp[Global] = 1

Wave 2:

  • scaleHp[Global] = 0.7

Wave 3:

  • scaleHp[Global] = 0.7
  • last skully // scaleHp = 2

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