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The Healer is a special unit you can summon after level 1-10. The Healer can apply certain debuffs with her normal attack or heal your army instantly with her special.

Behavior[]

The healers are not too aggressive when encountered. When an enemy is in range, they use magic at mid range. This range increases every time she is upgraded in tier. The effect her normal magic attacks do on monsters also gets better every time she is upgraded. In tier 1, the healer has a 20% chance to reduce the unit's haste by 30% for 3s every time she hits an enemy. In tier 2, she has a 20% chance to stun for 2s. In tier 3, the healer now has a 20% chance to charm units for 5s, allowing full control over where they go. Tier 4 improves this to a 22% chance to charm and a 10s duration, while Tier 5 has a 25% chance with a 12s duration.

Special[]

Their special is very different from most units, being able to heal units once with a recovery animation of 1.5s. The heal always scales with the special stat.

In Tier 1 she heals allied units within a 60 radius in one lane. (25 Essence)

In Tiers 2 and 3 this healing range is boosted to 100. (50/80 Essence for Tier 2/3)

Healer4Special

The tier 4 Healer's special

In Tier 4 the Healer summons a Fairy with a limit of 1 Fairy per healer, and the healing range is boosted to 120. (90 Essence)

Tier 5 changes the special to affect every lane, boosts the healing range to 150, and increases the Fairy limit per healer to 2. (90 Essence)

Stats and Costs[]

<tabview> Healer/GameClubCost|GC Gem Costs Healer/OriginalCost|Original Gem Costs </tabview>

Characters[]

The main healer character in the game is Eve, a tier 1 healer. She is sent from Skyhaven to support you in the campaign. This happens when you arrive to frostburn.

Fairy Queen[]

The Fairy Queen is the creator of the fairies, a tier 5 healer.

Trivia[]

  • Before, the charm that the Healer provided used to last effectively permanently (99999s) until the unit died. With 2.0, it was changed to last from 5 to 12 seconds depending on tier.
  • Despite the code claiming that healers of all tiers will heal in all lanes, for an unknown reason, only the tier 5 healer heals in all lanes.
  • Before 2.0, the healer healed all lanes on all tiers. Now, the Healer only heals one lane unless she is upgraded to tier 5.
  • Before 2.0, the healer required 3 moonstones to summon, and before 1.6, the healer required 5 moonstones to summon.
  • The Healer is one of the three units that loses range when she is upgraded to tier 5. The other units that lose range when upgraded to tier 5 are the Elf and Phoenix.

       

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Units
Passive: Miner · Catapult

Melee: Knight · Dwarf · Tree Sprite · Golem · Centaur · Phoenix
Mid range: Faun · Rogue · Unicorn · Healer · Phoenix
Long range: Elf · Unicorn · Wizard · Phoenix
Summoned: Piranha Plant · Fairy

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