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After defeating Grimm, you finally face Lord Magma. In this level you must kill Lord Magma whenever your army is ready. Lord Magma is the first enemy you face that has normal attacks that can hit multiple units, meaning you should play carefully if you plan to attack with a lot of units.
Enemies[]
In this level you face tier 3 spiders, tier 2 skullys, zombies, imps, trolls, and reaps, and tier 1 reaps, along with Lord Magma.
0s after the level starts, a defensive wave with a mix of 9 tier 3 spiders, tier 2 trolls, and reaps, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.
15s after the level starts, Lord Magma spawns on the bottom lane and does not attack unless provoked.
30s after the level starts, tier 3 spiders, tier 2 skullys, zombies, imps, and tier 1 reaps, infinitely spawn in random lanes.
180s after the level starts, tier 2 trolls and reaps, infinitely spawn, cycling through lanes, starting from the bottom lane.
Hazards[]
Six craters spawn on this level.
The first crater spawns a distance of 380 from the start of the level in the top lane.
The second crater spawns a distance of 580 from the start of the level in the bottom lane.
The third crater spawns a distance of 820 from the start of the level in the middle lane.
The fourth crater spawns a distance of 1080 from the start of the level in the bottom lane.
The fifth crater spawns a distance of 1280 from the start of the level in the top lane.
The sixth crater spawns a distance of 1430 from the start of the level in the bottom lane.
Dialogue[]
<tabview> 5-10/OverworldDialogue|Overworld dialogue 5-10/LevelDialogue|In-Level Dialogue </tabview>
Trivia[]
- Despite what the game says, beating this level does not unlock any new endless modes. Magma Mountain endless modes are unlocked immediately after a save is created.