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Elves are long ranged archer units and the second unit you receive in the campaign. It costs 15 gems to summon one. You first encounter Elves in the intro of the game, but you only can start summoning them after level 1-3.

Behavior[]

Arrow

The elf is very sharp-eyed when he is encountered. He rapidly shoots over and over with his arrows at a distance until death. The main function of the Elves is to encounter the combat enemies before they get too close and so save up some losses. If they get too close they can use their special to finish the enemies off, which makes Elves very good against slow units like zombies. The second function later in the game is as a support unit for quick offence to save up some hitpoints for other units. The Elf is great in 1-vs-1 combat against basic melee enemies but has no chance against groups until he is upgraded to Tier 4. Then he can do his shadow strike (which makes him very deadly to groups).

Special[]

Elf1Special

In Tier 1, Elves have a special named the "Dual-Dagger Strike". They take their two daggers and swing them to a cross formation, hitting all enemies in a range of 40, both front and back. This special scales with the Elf's special and critical stat. This special is only effective in very close combat and generally only hits one monster per time. Elves use this special when enemies come too close. Because of their low hitpoints, their special is their only protection in these situations. Across the first three tiers, the Elves take 1.53s to perform their special animation. (15 Essence)

In Tier 2, their Dual-Dagger Strike is changed. Now, their blades themselves no longer damage enemies, but instead, they create a wind beam that hits a single target at a range of 190, with a 10% chance to stun the target for 5s. The wind beam scales with the special stat, but it no longer deals critical damage. We call it "Dual-Dagger Strike 2". (20 Essence)

In Tier 3 his Dual-Dagger Strike special is upgraded. After his Dual-Dagger Strike special the Elf will create a yellow beam that can damage enemies from a range of 340, with a 20% chance to stun the target for 5s. Most players named this special "Dual-Dagger Strike 3". This special makes them more effective against range units. Before, their special was useless against them because of the short range. (25 Essence)

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In Tier 4, they get a totally new special named the "Shadow Strike". The Elf dashes through enemies over the span of 0.38s, increasing their normal speed by +1600%. Enemies that touch the center of the hitbox of the elf will take damage, scaling with the elf's special and critical stats. Enemies will be stunned for 1s when hit by the Elf's special. This special makes them even more powerful than before because his special is now effective against groups. A disadvantage now is that when not all enemies are killed the Elfs are surrounded by enemies which only can give a quick death. However, this does give other ranged units a longer chance to attack. Due to the small hitbox of this special, on occasion it will not damage random enemies even as the elf passes through them, even if they are not using a special. (40 Essence)

Elf5Special

The tier 5 Elven special

In Tier 5, the Elves still do their Shadow Strike attack, like before. However, the difference is that the Elf will do one shadow strike, turn around instantly, and do another one, over the span of 0.67s for both dashes. The range of the shadow strike is slightly upgraded as well, instead increasing their speed by +1700%. Since the Elf returns to where it did the special from, it can escape the quick death in the tier 4 special mentioned above. We call it "Double Shadow Strike" But, there is a glitch with the tier 5 special, if you command the Elf to move the direction opposite the second dash, either before or during the first dash, the second dash will move the Elf forward instead of back to the original position. (50 Essence)

Stats and Costs[]

<tabview> Elf/GameClubCost|GC Gem Costs Elf/OriginalCost|Original Gem Costs </tabview>

Tower Elves[]

Arrow-Fire
Castle elfs

Tower Elves are a little different from normal Elves. They automatically get summoned when you start a game where you are in possession of a castle. These Elves are immune to attacks so enemies are unable to kill them. They also have far better offense and range than normal Elves. You get your first Elf protector when you arrive at level 1-4. He's standardly placed on the middle lane but you're able to move him to select him and tap up or down to switch him to another lane. You're able to buy 2 more with moonstones. When you buy the other 2 you're unable to move them. These Elves upgrade in tier when you upgrade your normal Elves.

Special[]

The special of Tower Elves are different from the normal Elves:

In tier 1, they shoot a flaming arrow with a range of 200, taking the same time they would take to shoot a normal arrow. The burn status will damage enemies for 10 dps for 5s(15 Essence)

In tier 2, this arrow burns enemies for 6s. (20 Essence)

In tier 3, this arrow is upgraded to a freezing arrow that deals 10 dps for 5s and stuns the target for 5s. (25 Essence)

In tier 4, this arrow now has a range of 225.

In tier 5, it is simply the same double dash special that the tier 5 elf normally has, but because of the height of the elf, very few enemies can actually be hit from this special..

Character[]

The main Elf character is Prince Strider, who is a long time friend of the main character, Prince Lucas. Strider wears tier 2 armor.

Strategy[]

  • While 1 or 2 archers may not make a very large impact on battle, amassing enough of them will allow them to kill enemies in one collective shot, making defense against a small trickle of enemies much easier, and helping spare the HP of your melee units. This trick will be harder when you fight against Reaps in the Mystic Swamp. Reaps can kill groups of Elves with 1 or 2 shots, or with one hit with their special, which they do very often when they get too close.
  • Theoretically, the Elves have the best overall value for their price, due to their high range and high damage per shot for the price point.
  • In the campaign will upgrading an elf give an lot of advantage until you face the reaps. The reason because of this is very simple: Elves are offensive units and able to deal decent damage on long range. Now since most monsters in legendary wars game have melee ability and are offensive they easy can get killed. Monsters like reap are defensive and mid range, and so are capable to kill elves more easy than other monsters.

Trivia[]

  • It was unintentional that the tower elf at tier 5 does the double dash-according to developer Casey McGuire, as they should have gotten another upgrade to their special arrow.
  • The elf is one of three units that has reduced range at tier 5 compared to tier 4, the other two units are the healer and phoenix.

       

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Passive: Miner · Catapult

Melee: Knight · Dwarf · Tree Sprite · Golem · Centaur · Phoenix
Mid range: Faun · Rogue · Unicorn · Healer · Phoenix
Long range: Elf · Unicorn · Wizard · Phoenix
Summoned: Piranha Plant · Fairy

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