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The Faun is half human, half animal (goat). His attack ability comes from his harp. The opposite monster is the Vamp.

The Fauns are medium-ranged offensive heroes that use music to take down monsters. These mystical creatures can cure ally ailments, and even cause monsters confusion, dizziness and sleepiness. They are first unlocked after 1-6.

His special grants a crazy attack steroid, around 2 to 3 times of a monster's original attack, allowing a row of 10 archers to almost instantly kill Lord Magma.

Behavior[]

The faun is a support unit with a heavy reliance on his special. His normal attack is shooting mid range notes at the enemy with his harp at tiers 1-3 and with his guitar at tiers 4-5, which is fairly weak. On the other hand, his special heals allied units over time, charms enemy units, and even provides an attack boost at later tiers!

Special[]

In tier 1, the Faun takes 0.27s. to create an aura with a radius of 150 surrounding it, lasting 6ss, while the special animation is finished within 0.93s of casting. Enemies in the same lane as the faun will have a 50% chance to be charmed for 3s, while allied units in any lanes in the aura's range will be healed for 4 health per second, scaling with one additional HP/s to the healing buff per special point. (30 Essence)

In tier 2, the aura will now increases attack by +120%, and the base healing is now increased to 14 HP/s. (40 Essence)

In tier 3, the aura's charm effect applies to every lane now but the charm range is reduced to 80 (heal range unaffected), and attack is increased by +130% now. The healing is now 24 HP/s, but no longer scales with special. (50 Essence)

In tier 4, the aura's duration has been increased to 7s, but the Faun's animation is increased to 2.6s, leaving the faun unable to move for the duration. The attack buff has been improved to boost attack by +150%, while the charm is now applied at a 70% rate for 4s. In addition, the healing is now 34 HP/s, but still does not scales with special. (60 Essence)

In tier 5, the aura's duration is further increased to last 8s. The attack buff now boosts attack by +200%, while the charm is now applied at a 75% rate for 5s. In addition, the healing is now 45 HP/s, but still does not scales with special. (75 Essence)

Stats and Costs[]

<tabview> Faun/GameClubCost|GC Gem Costs Faun/OriginalCost|Original Gem Costs </tabview>

Trivia[]

  • The name of the faun character that appears briefly in the campaign in 1-7, Niko is a reference to the creator of the faun design, Nikolai Ostertag,
  • Before, the Faun cost 20 gems, but it was decided to change it to 30 and make it a defensive unit. However, it shortly was changed to have speed upgrades.

       

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Units
Passive: Miner · Catapult

Melee: Knight · Dwarf · Tree Sprite · Golem · Centaur · Phoenix
Mid range: Faun · Rogue · Unicorn · Healer · Phoenix
Long range: Elf · Unicorn · Wizard · Phoenix
Summoned: Piranha Plant · Fairy

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