|A tier 1 Faun|
The Faun/Minotaur is half human, half animal (goat). His attack ability comes from his harp. The opposite monster is the Vamp.
The Fauns are medium-ranged offensive heroes that use music to take down monsters. These mystical creatures can cure ally ailments, and even cause monsters confusion, dizziness and sleepiness.
His special grants a crazy attack steroid, around 4 to 5 times of a monster's original attack, allowing a row of 10 archers to almost instantly kill Lord Magma.
His attack is shooting mid range notes at the enemy with his harp at tiers 1-3 and with his guitar at tiers 4-5.
|Stat||Tier 1||Tier 1 Max||Tier 2 Max||Tier 3 Max||Tier 4 Max||Tier 5 Max|
In tier 1, the Faun repeatedly heals all three lanes with an HP per second heal.
In tier 2, the heal also is a HP/second heal, starting with 25. (40 SP)
In tier 3, the heal gives 24 HP/heal, but the faun gives attack boosts. (50 SP)
In tier 4, the heal gives 34 HP/heal, and the faun gives attack boosts.
In tier 5, the heal gives 50[not sure] HP/heal, and the faun gives crazy attack boosts. (4x Approx.)
in all tiers it also charms enemies.
- Before, the Faun cost 20 gems, but it was decided to change it to 30 and make it a defensive unit.
- In LW 2.2, it is an offensive unit.