The Sun Kingdom is the first area in the campaign that levels take place in. Characterized by a lush, green grassland, the enemies encountered here are fairly basic. The hazard that characterizes this area is the river, which slows any passing ground units.
Enemies[]
The enemies encountered in this area are tier 1 Skullys, Skully Archers, and Zombies, and as bosses, a skully boss, a tier 2 skully, a tier 2 zombie, and a Dragon.
The Skully is a basic infantry enemy that will hit once at a close range for its normal attack, and its special is a short-range spin that will damage multiple units.
The Skully Archer are ranged enemies that shoot an arrow at a fairly long distance for its normal attack, and its special shoots a flaming arrow that ignites enemies.
The Zombie are sturdier melee enemies that hit once at a close range for its normal attack, and its special spits acid that when it hits your units, deals area damage and can poison damaged units.
The Dragon is a heavyweight melee unit that whips its tail to deal massive damage, while its special shoots a fireball that on contact, explodes to deal area damage and can ignite affected units.
Hazard[]
The hazard found on non-sidescrolling Sun Kingdom levels is the River.
The river will slow any ground units, friend or foe, caught in its area down by -20%.
On the top lane, the river starts at a distance of 810 and extends to cover a distance of 150, slowing for 0.5s as long as the unit is in that area.
On the middle lane, the river starts at a distance of 830 and extends to cover a distance of 160, slowing for 0.7s as long as the unit is in that area.
On the bottom lane, the river starts at a distance of 730 and extends to cover a distance of 200, slowing for 0.5s as long as the unit is in that area.
Difficulty Changes[]
All levels, except sidescrolling levels, will have stronger enemies to face when you replay them on a higher difficulty. Below are the modifiers applied to enemy and automatically spawning units on a higher difficulty:
Difficulty | Modifiers |
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Levels[]
For more information, please click the links for each individual level.
Kingdom of the Sun[]
- Level: 1-1
- Type: Unit Survival
- Unlocks: Miner, Knighty, Armory
Defend in the Night[]
- Level: 1-2
- Type: Castle Defense
- Unlocks: Unit command buttons
Attack in the Day[]
- Level: 1-3
- Type: Castle Crush
- Unlocks: Elf
The Walking Dead[]
- Level: 1-4
- Type: Castle Defense
Battle at Elfy Woods[]
- Level: 1-5
- Type: Sidescrolling
- Unlocks: Rain of Arrows
Royal Elfy Legion[]
- Level: 1-6
- Type: Castle Defense
- Unlocks: Faun
Funny Bones[]
The Path to Frostburn[]
- Level: 1-8
- Type: Sidescrolling
The Alliance[]
- Level: 1-9
- Type: Castle Crush
Sunstone Guardian[]
- Level: 1-10
- Type: Castle Defense
- Unlocks: Dwarf, Healer, Fire Storm, Endless Arena, Sun Kingdom Sidescrolling and Endless Waves
All items (10)