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Mystic Swamp is the fourth area in the campaign that levels take place in. Characterized by a damp, poisonous swamp, the types of enemies encountered are overall tougher than Desert Oasis. The hazard that characterizes this area are poisonous swamps, which cause units caught to slowly sink, and also deal light damage to any units caught.

Enemies[]

The enemies encountered in this area are tier 1 bats, skully archers, zombies, imps, vampys, spiders, gargoyles, and reaps, tier 2 skullys, zombies, and as bosses, a tier 1 troll, gargoyle boss, a tier 2 spider, and a Bone Dragon.

The Imp is a moderately fast melee unit that will hit once at a close range for its normal attack, and its special is a fastball explosive, similar to the dwarf's.

The Spider is a fast melee enemy on par with the wolf's speed that strikes in close range with its legs for its normal attack, and its special will shoot a web from a distance, webbing a unit and making him unable to move.

The Troll is a heavyweight melee enemy that hits once at a close range for his normal attack, and his special will smash the ground, damaging any enemies in the same lane as him with a chance to stun.

The Reap is a heavyweight mid-ranged enemy that swings his scythe to send out a single-target air slash that hits twice to deal high damage for his normal attack, and his special will create a reap ray, hitting all units from a long range.

The Bone Dragon is a heavyweight melee unit that whips its tail to deal damage, while its special shoots poison that on contact, explodes to deal area damage and can poison affected units.

Hazard[]

Swamppoison

The poisonous swamp sinking and poisoning a knight

The hazard found on non-sidescrolling Mystic Swamp levels is the poisonous swamp.

The poisonous swamp will slowly sink all ground units at a rate of 2% per second until the unit has fully sunk, at which case, the unit will die. Any ground units caught will also be poisoned for 5 dps until they leave the swamp.
On the bottom lane, the swamp starts at a distance of 615 and extends to cover a distance of 125, sinking and poisoning units for 0.5s as long as the unit is in that area.
On the top lane, the swamp starts at a distance of 930 and extends to cover a distance of 365, sinking and poisoning units for 0.5s as long as the unit is in that area.

4-8 lacks swamps, however.

Difficulty Changes[]

All levels, except sidescrolling levels, will have stronger enemies to face when you replay them on a higher difficulty. Below are the modifiers applied to enemy and automatically spawning units on a higher difficulty:


Note that 4-6 and 4-8 have different difficulty modifiers that do not stack with these difficulty modifiers.

Levels[]

For more information, please click the links for each individual level.

The Wizard[]

Widow's Web[]

Castle Vinethorne[]

Lost in Mind[]

Don't Fear The Reaps[]

Goregon[]

Trail of the Undead[]

The Troll Toll[]

The Light Sage[]

Valley of the Myst[]

All items (10)

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