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With a fort constructed, the heroes now prepare to summon Enix. In this level, the heroes turned into monsters to infiltrate the monsters, so rather than you using heroes, you primarily control monster units until you get to summon Enix. You must kill 50 monsters with your Skully surviving, then you must kill the Reap Boss.
Units[]
In this level, you control a tier 2 skully, tier 1 zombie, vamp, wolf, gargoyle, and reap. Because these are monsters, they do not scale off any stats you applied to your units. They are also tinted blue, with the exception of the zombie who is tainted yellow green, to distinguish them from the enemy. These spawn near the sunstones after 0.1s. The tier 2 skully must survive.
There are also 4 invincible sunstones, one on the top lane, two on the middle lane, and one on the bottom lane, that spawn around the middle. These can still be attacked by monsters, allowing you to pick off monsters behind the sunstones if you have one side taken care of.
In addition, once you kill 50 units, you get to use the Phoenix, Enix. Enix is invincible to damage, but deselecting Enix will cause Enix to act purely on AI.
15s after Enix spawns, the High General spawns in the far left at the start of the level, on the middle lane. His stats scale with your Knight's stats but is always tier 3 no matter what. While the High General is selectable, if you aren't controlling the High General, he will act on his own.
20s after Enix spawns, a wave composed of a mix of 20 knights and elves will begin to spawn from the far left, cycling through lanes starting from the bottom lane. These units cannot be selected.
Enemies[]
In this level you face tier 2 skullys and vampys, Tier 1 skully archers, zombies, spiders, wolfys, gargoyles, and reaps, along with a Reap Boss. 50 monsters must be killed, then the reap boss must be killed to win.
5.1s after the level starts, a wave with a mux of 30 tier 2 skullys, vampys, tier 1 zombies, and spiders, spawns from the right in random lanes.
Simultaneously, a wave with a mix of 20 tier 1 skully archers, wolfys, and gargoyles, spawns from the left in random lanes.
5s after Enix spawns, a wave of 15 tier 1 reaps, followed by 1 reap boss, spawns from the right side, cycling through lanes, starting from the bottom lane. The reap boss must be killed to win.
Difficulty Changes[]
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Dialogue[]
<tabview> 5-2/OverworldDialogue|Overworld dialogue 5-2/LevelDialogue|In-level dialogue </tabview>
Trivia[]
- In the game files, there is an alternate version of this level where after summoning Enix, the heroes are no longer monsters and are normal units again. 100 monsters must be killed in this version as well, and the heroes as monsters have less health.
- Strider turns into a Vamp instead of a Skully Archer presumably because of gameplay reasons at the time, since Skully Archers only had one tier when the game launched.
- Originally when the game launched, the Phoenix was able to die in this level.