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<< 5-1 · 5-2 · 5-3 · 5-4 · 5-5 · 5-6 · 5-7 · 5-8 · 5-9 · 5-10 · Epic Battle >>

With a fort constructed, the heroes now prepare to summon Enix. In this level, the heroes turned into monsters to infiltrate the monsters, so rather than you using heroes, you primarily control monster units until you get to summon Enix. You must kill 50 monsters with your Skully surviving, then you must kill the Reap Boss.

Units[]

In this level, you control a tier 2 skully, tier 1 zombie, vamp, wolf, gargoyle, and reap. Because these are monsters, they do not scale off any stats you applied to your units. They are also tinted blue, with the exception of the zombie who is tainted yellow green, to distinguish them from the enemy. These spawn near the sunstones after 0.1s. The tier 2 skully must survive.

There are also 4 invincible sunstones, one on the top lane, two on the middle lane, and one on the bottom lane, that spawn around the middle. These can still be attacked by monsters, allowing you to pick off monsters behind the sunstones if you have one side taken care of.

In addition, once you kill 50 units, you get to use the Phoenix, Enix. Enix is invincible to damage, but deselecting Enix will cause Enix to act purely on AI.

15s after Enix spawns, the High General spawns in the far left at the start of the level, on the middle lane. His stats scale with your Knight's stats but is always tier 3 no matter what. While the High General is selectable, if you aren't controlling the High General, he will act on his own.

20s after Enix spawns, a wave composed of a mix of 20 knights and elves will begin to spawn from the far left, cycling through lanes starting from the bottom lane. These units cannot be selected.

Waves Units
1
After 0.1s, spawns near the sunstones
x1 x1 x1 x1 x1 x1
Spawns on the bottom lane, right of the sunstones Spawns on the middle lane, left of the sunstones Spawns on the bottom lane, left of the sunstones Spawns on the top lane, right of the sunstones Spawns on the top lane, left of the sunstones Spawns on the middle lane, right of the sunstones
Skully2PortraitHD
  • 25 ATK
  • 5130 HP
ZombiePortraitHD
  • 20 ATK
  • 2150 HP
VampyPortraitHD
  • 5 ATK
  • 2150 HP
WolfyPortrait-hd
  • 35 ATK
  • 2250 HP
GargoylePortrait-hd
  • 30 ATK
  • 3350 HP
ReaperPortraitHD
  • 35 ATK
  • 3400 HP
2
20s after the Phoenix spawns, spawns cycle from the left side, starting with the bottom lane
Units spawn every 1s
+250% Attack
400% HP
+30% Speed
20% Special Chance
x20
83.33% Spawn 16.67% Spawn
Knighty1PortraitHD ElfyPortrait
Hero Unit
After killing 50 monsters, spawns where the sunstones were, destroying the sunstones, and scales with upgrades, Phoenix will be automatically selected once spawned
If deselected, will act on his own
30% AI Special Chance
Status Immune
Invulnerable
PhoenixPortraitHD
  • +120% ATK
Hero Unit
15s after the Phoenix spawns, spawns in the middle lane to the far left, scales with stat upgrades, fixed at tier 3
Can be selected as many times as you want, but can also act on his own if deselected
Knighty3PortraitHD
  • +400% ATK
  • 1500% HP
  • +20% SPD

Enemies[]

In this level you face tier 2 skullys and vampys, Tier 1 skully archers, zombies, spiders, wolfys, gargoyles, and reaps, along with a Reap Boss. 50 monsters must be killed, then the reap boss must be killed to win.

5.1s after the level starts, a wave with a mux of 30 tier 2 skullys, vampys, tier 1 zombies, and spiders, spawns from the right in random lanes.
Simultaneously, a wave with a mix of 20 tier 1 skully archers, wolfys, and gargoyles, spawns from the left in random lanes.

5s after Enix spawns, a wave of 15 tier 1 reaps, followed by 1 reap boss, spawns from the right side, cycling through lanes, starting from the bottom lane. The reap boss must be killed to win.

Waves Units
1
Spawns in random lanes from the right side, 5.1s after the level begins
Enemy spawns every 8s with a 4s variation
x30
30% Spawn 30% Spawn 10% Spawn 30% Spawn
Skully2PortraitHD
  • 25 ATK
  • 65 HP
ZombiePortraitHD
  • 20 ATK
  • 75 HP
Vampy2-hd
  • 15 ATK
  • 95 HP
SpideyPortrait-hd
  • 25 ATK
  • 125 HP
2
Spawns in random lanes from the left side, 5.1s after the level begins
Enemy spawns every 8s with a 3s variation
Not Status Immune Status Immune
x20
50% Spawn 33.33% Spawn 16.67% Spawn
SkullyarcherPortraitHD
  • 7 ATK
  • 40 HP
WolfyPortrait-hd
  • 35 ATK
  • 125 HP
GargoylePortrait-hd
  • 30 ATK
  • 175 HP
BOSS
Spawns cycle through lanes from the right side, starting from the bottom lane, 5s after the Phoenix spawns, Reap Boss spawns after everything else
Enemies spawn every 1s
15% Special Chance
x15 x1
Not Status Immune Status Immune
ReaperPortraitHD
  • 35 ATK
  • 400 HP
ReaperbossPortraitHD
  • 90 ATK
  • 8000 HP

Difficulty Changes[]


Dialogue[]

<tabview> 5-2/OverworldDialogue|Overworld dialogue 5-2/LevelDialogue|In-level dialogue </tabview>

Trivia[]

  • In the game files, there is an alternate version of this level where after summoning Enix, the heroes are no longer monsters and are normal units again. 100 monsters must be killed in this version as well, and the heroes as monsters have less health.
  • Strider turns into a Vamp instead of a Skully Archer presumably because of gameplay reasons at the time, since Skully Archers only had one tier when the game launched.
  • Originally when the game launched, the Phoenix was able to die in this level.
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