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After Golan informed the Golem King of the incoming monsters, the Golem King arrives to help. In this level, you control the Golem King. Unlike normal Castle levels, you are not allowed to train troops yourself. Instead, troops will spawn automatically and act on their own. The Golem King is also a Golem that will always be tier 3 no matter what. Your max essence is also set to 100 no mater what. To win, you must destroy the castle with the Golem King surviving.

Units[]

In this level, you control The Golem King, a tier 3 Golem. His stats scale with your Golem's stats but is always tier 3 no matter what. He spawns in the middle lane after 0.1s.

In addition, Knights, Elves, Dwarves, Unicorns, and Golems spawn after 0.1s of the level starting, and cycle through lanes, starting with the bottom lane on the first and after every 20 spawns. These units are not controllable and are affected by the tier and stats of your Knights, Elves, Dwarves, Unicorns, and Golems.

Hero Unit
Spawns in the middle lane after 0.1s
Scales with stat upgrades
Fixed at tier 2
+20 to all upgrades
+20% Haste
Golem3PortraitHD
  • +200% ATK
  • +2000 HP
  • -10% SPD
Units
Spawns cycle through lanes, starting from the bottom lane on the first and after every 50 spawns, 0.1s after the level starts
Units spawns every 4.5s with a 1s variation
Scales with upgrades
Repeating
10% Special Chance
+70% Attack
120% HP
20% Spawn 20% Spawn 20% Spawn 20% Spawn 20% Spawn
Knighty1PortraitHD ElfyPortrait DwarfyPortraitHD UnicornPortraitHD GolemPortraitHD

Enemies[]

In this level you face tier 2 skullys, tier 1 mummies, vampys, wolfys, and gargoyles, along with a tier 2 wolf.

0.1s after the level starts, tier 2 skullys, tier 1 mummies, vampys, wolfys, and gargoyles, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 20 spawns.

5.1s after the level starts, a defensive wave with a mix of 20 tier 1 vampys and gargoyles, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.

90.1s after the level starts, a wave of 2 tier 1 wolfys, followed by 1 tier 2 wolf, spawns, cycling through lanes, starting from the bottom lane.

Waves Units
1
Spawns cycle through lanes, starting from the bottom lane on the first and after every 20 spawns, 0.1s after the level begins
Enemy spawns every 2.5s with a 1s variation
Not Status Immune Status Immune
10% Special Chance
Repeating
20% Spawn 20% Spawn 13.33% Spawn 20% Spawn 26.67% Spawn
Skully2PortraitHD
  • 25 ATK
  • 156 HP
MummyPortraitHD
  • 25 ATK
  • 180 HP
VampyPortraitHD
  • 5 ATK
  • 180 HP
WolfyPortrait-hd
  • 35 ATK
  • 300 HP
GargoylePortrait-hd
  • 30 ATK
  • 420 HP
DEF
Spawns cycle through lanes, starting from the bottom lane, 5.1s after the level begins, enemies only attack when provoked
Enemy spawns every 10s with a 5s variation
Not Status Immune Status Immune
10% Special Chance
x20
33.33% Spawn 66.67% Spawn
VampyPortraitHD
  • 5 ATK
  • 180 HP
GargoylePortrait-hd
  • 30 ATK
  • 420 HP
BOSS
"Smokey's Revenge"
Spawns cycle through lanes, starting from the bottom lane, 90.1s after the level begins, tier 2 wolf spawns after everything else
Enemy spawns every 2s with a 1s variation
25% Special Chance
Status Immune
x2 x1
WolfyPortrait-hd
  • 35 ATK
  • 300 HP
Wolfy2Portrait
  • 35 ATK
  • 750 HP

Dialogue[]

<tabview> 3-9/OverworldDialogue|Overworld dialogue 3-9/LevelDialogue|In-Level Dialogue </tabview>

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