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After Golan informed the Golem King of the incoming monsters, the Golem King arrives to help. In this level, you control the Golem King. Unlike normal Castle levels, you are not allowed to train troops yourself. Instead, troops will spawn automatically and act on their own. The Golem King is also a Golem that will always be tier 3 no matter what. Your max essence is also set to 100 no mater what. To win, you must destroy the castle with the Golem King surviving.
Units[]
In this level, you control The Golem King, a tier 3 Golem. His stats scale with your Golem's stats but is always tier 3 no matter what. He spawns in the middle lane after 0.1s.
In addition, Knights, Elves, Dwarves, Unicorns, and Golems spawn after 0.1s of the level starting, and cycle through lanes, starting with the bottom lane on the first and after every 20 spawns. These units are not controllable and are affected by the tier and stats of your Knights, Elves, Dwarves, Unicorns, and Golems.
Hero Unit | |
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Spawns in the middle lane after 0.1s | |
Scales with stat upgrades | |
Fixed at tier 2 | |
+20 to all upgrades | |
+20% Haste | |
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Enemies[]
In this level you face tier 2 skullys, tier 1 mummies, vampys, wolfys, and gargoyles, along with a tier 2 wolf.
0.1s after the level starts, tier 2 skullys, tier 1 mummies, vampys, wolfys, and gargoyles, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 20 spawns.
5.1s after the level starts, a defensive wave with a mix of 20 tier 1 vampys and gargoyles, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.
90.1s after the level starts, a wave of 2 tier 1 wolfys, followed by 1 tier 2 wolf, spawns, cycling through lanes, starting from the bottom lane.
Dialogue[]
<tabview> 3-9/OverworldDialogue|Overworld dialogue 3-9/LevelDialogue|In-Level Dialogue </tabview>