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After defeating the monsters at Castle Oasis, the heroes discover a Golem stuck in the sand pit. Similarly to 2-3, you are given a limited selection of units with the goal of keeping a unit you use for the first time, the golem, alive before killing a giant mummy. This is also one of the few levels with only a single enemy type, let alone only of a single tier.
Units[]
In this level, you control a golem that starts in the sandpit. This golem will retain the upgrades that you do to your golem and must survive the level.
In addition, you also get to control a knight, elf, dwarf, and a unicorn. If you unlocked the healer, she will also appear in this level. All of these units are to the left of the golem and are affected by the tier and stats of your units.
Hero Unit | |
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After 0.1s, spawns in the middle lane in the quicksand | |
Scales with upgrades | |
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Enemies[]
In this level you face one, singular enemy type, the mummy, along with a big mummy. The big mummy must be killed to win.
5.1s after the level starts, a wave of 15 mummies spawns from the right in random lanes.
15.1s after the level starts, a wave of 15 mummies spawns from the left, cycling through lanes, starting from the bottom lane.
120.1s after the level starts, a wave of 6 mummies, followed by 1 big mummy, spawns from the right, cycling through lanes, starting from the bottom lane. The big mummy must be killed to win.
Hazards[]
Like normal Desert Oasis levels, there is quicksand in the middle, but it now sinks units at a rate of 3%/s.
Dialogue[]
<tabview> 3-2/OverworldDialogue|Overworld dialogue 3-2/LevelDialogue|In-level dialogue </tabview>
Difficulty Changes[]
Difficulty | Modifiers |
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Trivia[]
- This is the second level in the game to only feature one enemy type and only of one tier, the first being 1-4.