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In this level, you must destroy an enemy castle, and you control Des and two other dwarves. Unlike the last Castle Crush level with a hero unit, you are allowed to collect troops and train units normally, but your essence starts at 20 no matter what. The goal is to not let Des die, and destroy the monster's castle.

Units[]

In this level, you control Desmond, a tier 2 Dwarf that is tinted yellow. His stats scale with your Dwarf's stats but is always tier 2 no matter what. He spawns in the middle lane after 1s.

In addition, 1s after the level starts, two dwarves spawn next to your castle on the top and bottom lane, respectively. These units are affected by the tier and stats of your dwarves.

Hero Unit
Spawns in the middle lane after 1s
Scales with stat upgrades
Fixed at tier 2
+10 to all upgrades
+10% Haste
Dwarfy2PortraitHD
  • +130% ATK
  • 600% HP
  • +10% SPD
Units
Spawns in the bottom and top lanes, 1s after the level begins
Units scale with upgrades
x2
DwarfyPortraitHD

Enemies[]

In this level you face tier 1 skullys, skully archers, and zombies.

1s after the level starts, a skully and zombie spawns to the right of the bottom and top lane dwarves, respectively.
Simultaneously, a wave with a mix of 100 tier 1 skullys, skully archers, and zombies, spawns, cycling through lanes, starting from the bottom lane.

31s after the level starts, a defensive wave with a mix of 9 tier 1 skullys and skully archers, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.

After 201s, a wave composed with a mix of 8 tier 1 skully, skully archers, and zombies, spawns, cycling through lanes, starting from the bottom lane.
Simultaneously, a wave with a mix of 100 tier 1 skullys, skully archers, and zombies, spawns, cycling through lanes, starting from the bottom lane.

Waves Units
1
Zombie spawns to the right of the top Dwarf, while Skully spawns to the right of the bottom dwarf 1s after the level starts
x1 x1
SkullyPortraitHD
  • 15 ATK
  • 80 HP
ZombiePortraitHD
  • 20 ATK
  • 150 HP
2
Spawns cycle through lanes, starting from the bottom lane, 1s after the level begins
Enemy spawns every 12s with a 2s variation
x100
40% Spawn 20% Spawn 40% Spawn
SkullyPortraitHD
  • 15 ATK
  • 80 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 80 HP
ZombiePortraitHD
  • 20 ATK
  • 150 HP
DEF
Spawns cycle through lanes, starting from the bottom lane, 31s after the level begins, enemies only attack when provoked
Enemy spawns every 10s with a 5s variation
10% Special Chance
x9
66.67% Spawn 33.33% Spawn
SkullyPortraitHD
  • 15 ATK
  • 80 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 80 HP
3
"Incoming Monsters!"
Spawns cycle through lanes, starting from the bottom lane, 201s after the level begins
Enemy spawns every 10s with a 2s variation
10% Special Chance
x8
33.33% Spawn 16.67% Spawn 50% Spawn
SkullyPortraitHD
  • 15 ATK
  • 80 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 80 HP
ZombiePortraitHD
  • 20 ATK
  • 150 HP
4
Spawns cycle through lanes, starting from the bottom lane, 201s after the level begins
Enemy spawns every 12s with a 2s variation
x100
40% Spawn 20% Spawn 40% Spawn
SkullyPortraitHD
  • 15 ATK
  • 80 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 80 HP
ZombiePortraitHD
  • 20 ATK
  • 150 HP

Dialogue[]

<tabview> 2-1/OverworldDialogue|Overworld dialogue 2-1/ArmoryDialogue|Armory Dialogue 2-1/LevelDialogue|In-level dialogue </tabview>

Trivia[]

  • This level was once used by people to farm gems due to the insane strength of Desmond and how early the level appears, as well as a lack of a gem doubler, making gems something you have to farm if you want to max out your army. However, Centaur Rushing endless Magma Mountain is more efficient once Centaur was introduced.
  • Despite being referred to as Castle Frostburn in the story, this level is named Castle Frostborn. This is presumably a typo.
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