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After Lucas returns from killing monsters, the High General surprisingly provides assistance against the monsters. In this level, you control the High General, and must destroy the enemy castle. Unlike normal Castle levels, you are not allowed to train troops yourself. Instead, troops will spawn automatically and act on their own. The High General is also a Knight that will always be tier 3 no matter what.

Units[]

In this level, you control The High General, a tier 3 Knight. His stats scale with your Knight's stats but is always tier 3 no matter what. He spawns in the middle lane after 0.01s.

In addition, 0.1s after the level starts, Knights, Elves, and Dwarves spawn after 0.1s of the level starting, and cycle through lanes, starting with the bottom lane on the first and after every 50 spawns. These units are not controllable and are affected by the tier and stats of your Knights, Elves, and Dwarves.

Hero Unit
Spawns in the middle lane after 0.01s
Scales with stat upgrades
Fixed at tier 3
+20 to all upgrades
+20% Haste
Knighty3PortraitHD
  • +200% ATK
  • +1500 HP
  • +15% SPD
Units
Spawns cycle through lanes, starting from the bottom lane on the first and after every 50 spawns, 0.1s after the level begins
Units spawns every 3.5s with a 1s variation
Units scale with upgrades
Repeating
10% Special Chance
62.5% Spawn 25% Spawn 12.5% Spawn
Knighty1PortraitHD ElfyPortrait DwarfyPortraitHD

Enemies[]

In this level you face tier 1 skullys, skully archers, and zombies, alongside a tier 2 zombie boss and skully boss approximately equivalent to tier 2.

0.1s after the level starts, a defensive wave with a mix of 9 tier 1 skullys and skully archers, spawns, cycling through lanes, starting from the bottom lane.  Enemies from this wave only attack when provoked.
Simultaneously, tier 1 skullys, skully archers, and zombies, with 1 big tier 1 skully archer per 50 spawns, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 50 spawns.

75.1s after the level starts, 1 skully boss, followed by 1 tier 2 zombie, spawns, cycling through lanes, starting from the bottom lane.

Waves Units
DEF
Spawns cycle through lanes, starting from the bottom lane, 0.1s after the level begins, enemies only attack when provoked
Enemy spawns every 4s
25% Special Chance
x9
75% Spawn 25% Spawn
SkullyPortraitHD
  • 30 ATK
  • 240 HP
SkullyarcherPortraitHD
  • 14 ATK
  • 240 HP
1
Spawns cycle through lanes, starting from the bottom lane on the first and after every 50 spawns, 0.1s after the level begins, big skully archer replaces 1 unit randomly for every 50 units
Enemy spawns every 2.4s with a 1s variation
5% Special Chance
Repeating
37.5% Spawn 25% Spawn 37.5% Spawn 1 Spawn per 50 units in any order
SkullyPortraitHD
  • 15 ATK
  • 80 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 80 HP
ZombiePortraitHD
  • 20 ATK
  • 150 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 320 HP
BOSS
Spawns cycle from the bottom lane 75.1s after the level begins, Skully Boss always spawns first
Enemy spawns every 20s
15% Special Chance 20% Special Chance
x1 x1
Skully2PortraitHD
  • 30 ATK
  • 1400 HP
ZombiebossPortrait-hd
  • 40 ATK
  • 400 HP

Dialogue[]

<tabview> 1-9/OverworldDialogue|Overworld dialogue 1-9/LevelDialogue|In-level dialogue </tabview>

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