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After Lucas returns from killing monsters, the High General surprisingly provides assistance against the monsters. In this level, you control the High General, and must destroy the enemy castle. Unlike normal Castle levels, you are not allowed to train troops yourself. Instead, troops will spawn automatically and act on their own. The High General is also a Knight that will always be tier 3 no matter what.
Units[]
In this level, you control The High General, a tier 3 Knight. His stats scale with your Knight's stats but is always tier 3 no matter what. He spawns in the middle lane after 0.01s.
In addition, 0.1s after the level starts, Knights, Elves, and Dwarves spawn after 0.1s of the level starting, and cycle through lanes, starting with the bottom lane on the first and after every 50 spawns. These units are not controllable and are affected by the tier and stats of your Knights, Elves, and Dwarves.
Hero Unit | |
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Spawns in the middle lane after 0.01s | |
Scales with stat upgrades | |
Fixed at tier 3 | |
+20 to all upgrades | |
+20% Haste | |
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Enemies[]
In this level you face tier 1 skullys, skully archers, and zombies, alongside a tier 2 zombie boss and skully boss approximately equivalent to tier 2.
0.1s after the level starts, a defensive wave with a mix of 9 tier 1 skullys and skully archers, spawns, cycling through lanes, starting from the bottom lane. Enemies from this wave only attack when provoked.
Simultaneously, tier 1 skullys, skully archers, and zombies, with 1 big tier 1 skully archer per 50 spawns, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 50 spawns.
75.1s after the level starts, 1 skully boss, followed by 1 tier 2 zombie, spawns, cycling through lanes, starting from the bottom lane.
Dialogue[]
<tabview> 1-9/OverworldDialogue|Overworld dialogue 1-9/LevelDialogue|In-level dialogue </tabview>