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In this level, you learn the basics on how to play castle defense levels. You are taught how to collect gems from miners and how to train units. The goal is to defend against many skully and skully archers until a tier 2 skully spawns, which must be killed.

Enemies[]

In this level, you face tier 1 skullys and skully archers, along with a tier 2 skully. The tier 2 skully must be killed to win.

0s after you train a knight when prompted (Hard DifficultyLegendary DifficultyMonster Difficultytrain a unit, including a miney, 3s after you train a miney and get 10 gems), 1 tier 1 skully spawns on the top lane, a distance of 700 from the level's starting point.

Hard DifficultyLegendary DifficultyMonster Difficulty10s after the level starts, a wave of 6 tier 1 skullys starts to spawn, cycling through lanes, starting from the middle lane.

10s after the lone skully spawns, a wave of 6 tier 1 skullys starts to spawn, cycling through lanes, starting from the middle lane.

Hard DifficultyLegendary DifficultyMonster Difficulty100s after the lone skully spawns, a wave with a mix of 6 tier 1 skully and skully archers, followed by 1 tier 2 skully, spawns, cycling through lanes, starting from the bottom lane. The tier 2 skully must be killed to win.

100s after the lone skully spawns, a wave with a mix of 6 tier 1 skully and skully archers, followed by 1 tier 2 skully, spawns, cycling through lanes, starting from the bottom lane. The tier 2 skully must be killed to win.

Waves Units
1
Spawns in the top lane to the left of the river after prompted to train a knight
x1
SkullyPortraitHD
  • 15 ATK
  • 80 HP
2
Spawns cycle through lanes, starting from the middle lane, 10s after the level starts
Enemy spawns every 6s with a 2s variation
x8
SkullyPortraitHD
  • 15 ATK
  • 56 HP
3
Spawns cycle through lanes, starting from the middle lane, 10s after Skully spawns
Enemy spawns every 6s with a 2s variation
x8
SkullyPortraitHD
  • 15 ATK
  • 56 HP
"BOSS"
"Final Wave!"
Hard DifficultyLegendary DifficultyMonster DifficultySpawns cycle through lanes, starting from the bottom lane, 100s after the level starts, tier 2 skully spawns last
Enemy spawns every 3s with a 1s variation
Not Status Immune Charm Immune
x6 x1
75% Spawn 25% Spawn Spawns after everything else
SkullyPortraitHD
  • 15 ATK
  • 56 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 56 HP
SkullybossPortrait-hd
  • 25 ATK
  • 182 HP
"BOSS"
"Final Wave!"
Spawns cycle through lanes, starting from the bottom lane, 100s after Skully spawns, tier 2 skully spawns last
Enemy spawns every 3s with a 1s variation
Not Status Immune Charm Immune
x6 x1
75% Spawn 25% Spawn Spawns after everything else
SkullyPortraitHD
  • 15 ATK
  • 56 HP
SkullyarcherPortraitHD
  • 7 ATK
  • 56 HP
SkullybossPortrait-hd
  • 25 ATK
  • 182 HP

Dialogue[]

<tabview> 1-2/OverworldDialogue|Overworld dialogue 1-2/ArmoryDialogue|Armory dialogue 1-2/LevelDialogue|In-level dialogue </tabview>

Bugs[]

  • On normal mode, if you train a knight before the prompt appears, then the skully will not spawn, you have to train another knight to spawn the skully and thus, to beat the level.
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