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This is the first level of the game. In this level the player controls a Knight in an arena-based style, learning the starting controls like how to move, attack, collect essence, and use special attacks. They will also battle a tier 2 skully. The Knight you control is invulnerable, meaning enemies cannot kill him.
Units[]
In this level, you control a knight. This knight cannot die and use the same upgrades you have on your knights.
Hero Unit | |
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x1 | |
Scales with upgrades | |
Invulnerable | |
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Enemies[]
In this level, you face skullys and skully archers, along with a tier 2 skully, which must be killed to win.
26.7s after the level starts, a skully archer spawns a distance of 1200 from the left side of the level on the bottom lane, positioned around the right of the crate.
3s after the skully archer is killed, a wave of 6 tier 1 skullys start to spawn from the right in random lanes.
17s after the skully archer is killed, a wave of 5 tier 1 skullys, followed by 1 tier 2 skully, start to spawn from the left, cycling through lanes, starting from the bottom lane. The tier 2 skully must be killed to beat the level.
Hazards[]
Four crates spawn in this level, and a campfire is also present that can damage enemies. Crates have 10 hp and deal no damage.
The Campfire spawns a distance of distance of 626 from the start of the level in the middle lane. This campfire functions identically to the craters found in Magma Mountain.
The first crate spawns a distance of 630 from the start of the level in the top lane.
The second crate spawns a distance of 530 from the start of the level in the middle lane.
The third crate spawns a distance of 1050 from the start of the level in the bottom lane.
The fourth crate spawns a distance of 940 from the start of the level in the top lane.
Dialogue[]
<tabview> 1-1/BookPart1|Book Chapter One 1-1/ArmoryDialogue|Armory cutscene 1-1/LevelDialogue|In-level dialogue </tabview>
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